2022.04 Update Release
PELAGIUM origins » Devlog
Alright, time for a little update. The new release brings several minor improvements:
- new unit symbols. As requested several times, the abstract tactical unit symbols were replaced by easier recognizable silhouettes, which should make the game more intuitively playable for novices
- A.I. opponents now also build artillery units
- 3 new maps added offering new challenges for up to six parties
Enjoy!
Files
pelagium-origins-20220416.zip 755 kB
Apr 27, 2022
pelagium-origins-20220416-win32-x64.zip 94 MB
Apr 27, 2022
pelagium-origins-linux_x64_20220416.zip 85 MB
Apr 27, 2022
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PELAGIUM origins
straightforward turn-based strategy
Status | Released |
Author | eludi |
Genre | Strategy |
Tags | 4X, Fast-Paced, Hex Based, Singleplayer, Tactical, Touch-Friendly, Turn-based Strategy |
Languages | English |
More posts
- New Windows and Linux executablesNov 07, 2021
- A glimpse into a possible future...Feb 13, 2020
- PELAGIUM ORIGINS updatedFeb 06, 2020
- PELAGIUM ORIGINS tutorial videoJan 31, 2020
- PELAGIUM ORIGINS releasedJan 27, 2020
Comments
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been 6 months now and still no reply to my concerns...
any chance of fixing the game so it becomes playable...
any chance of fixing my concern - which is below.
This is getting worse now - there are times when I can't even get to play a single game due to the error at start game (as mentioned below).Any chance of correcting this. Shame really, 'cos it' s a great game, seems to be let down by not having the ability to play.....
I'm constantly getting at Start Game:
Error message: Uncaught TypeError: failed to execute 'drawimage' on 'CanvasRenderingContext2D':
The provided value is not of type '(CSSImageValue or HTMLCanvasElement or HTMLImageElement or HTMLVideoElement or ImageBitmap or OffscreenCanvas or SVGImageElement or VideoFrame)'.
URL:
.../Users/me/Desktop/Itch etc. etc. /pelagium-origins-20220430-win32 x64/p....
Line Number 270
Uh oh. I'm getting errors in each of the three new maps, including at launch.
Oh no, I can confirm this bug. It only happens if one plays with less than the maximum number of parties in a scenario. Will be fixed as soon as possible. Thanks a lot for reporting!
Sorry to have found it. :(
I got Exagoni to work when I chose all opponents as AI. (And what a terrific, epic war that was!)
Metropoli still had a launch error when I picked all enemies as AIs.
Rumburak worked with all opponents on AI.
The following bug has been fixed and the executables updated:
Please let me know if you still face issues. Thanks!
Excellent!
This is one of my favorite games. I play it nearly every day.
Nice, highly appreciated update. Keep it up!
One of the only games with such conceptual elegance and simplicity!